Metal Gear Solid: Future Discussions on Legacy and New Directions
The legendary Metal Gear Solid franchise is gearing up for a stealthy return with Metal Gear Solid Δ: Snake Eater, the first major release since Hideo Kojima’s dramatic split from Konami in 2015 (and no, we’re still pretending Metal Gear Survive never happened). Producer Noriaki Okamura told PC Gamer that the “almost too faithful” remake of the 2004 classic is more than just nostalgia—it’s a training mission for a new development team who could one day take the series into uncharted territory. “Through the development of MGS Delta, we have also gained a new sense of what our team is capable of,” Okamura said, hinting at bigger operations ahead.
Still, Kojima’s shadow looms large over anything branded Metal Gear. Voice of Snake and series icon David Hayter believes that while no one can perfectly mimic Kojima’s “exact genius” or “specific personality,” that doesn’t mean future games can’t shine. Drawing a parallel to how Tim Burton’s Batman and Christopher Nolan’s Batman were both great but wildly different, Hayter argues that a Kojima-less Metal Gear could still be “pretty badass” in its own right—just not the same.
The twist in this stealth op? Kojima is busy crafting his own Metal Gear spiritual successor, Physint, which is still five to six years away. That sets up the possibility of a future where two games—one an official Metal Gear from Konami, the other a spiritual heir from Kojima—could be fighting for fans’ loyalty. For now, Delta is both a love letter to the past and a high-stakes test run for the series’ future, with the gaming world watching to see if Konami can pull off the mission without its original commander.
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